August 2008
20 posts
Forrester Research: 3D-Internet ist in fünf Jahren... →
3D-Internet: In fünf Jahren Alltag - pressetext.schweiz Eher ein alter Hut und leider kein Verweis auf die Studie, auf die sich die Pressetext Meldung bezieht. Deshalb hier der direkte Link zu den…
Training und Kollaboration in 3D-Welten →
managerSeminare hat heute einen Artikel veröffentlicht über die vielfältigen Möglichkeiten für Unternehmen, virtuelle Welten für Themen wie Weiterbildung, Teambuilding und internationale…
Crowdsourcing: Products from the "people formerly...
Interesting (while promotional) video about the impact of Crowdsourcing on product development and change of whole markets. The author of the book he’s promoting with this trailer likes two definitions for crowdsourcing best:
The White Paper Version: Crowdsourcing is the act of taking a job traditionally performed by a designated agent (usually an employee) and outsourcing it to an...
Study shows: Social Media's strategic role...
The University of Massachusetts Dartmouth Center for Marketing Research recently conducted one of the first statistically significant, longitudinal studies on the usage of social media in corporations. The new study compares corporate adoption of social media between 2007 and 2008 by the Inc. 500, a list of the fastest-growing private U.S. companies compiled annually by Inc. Magazine.
Review...
3 tags
Kzero: Mapping the “Virtual Worlds” with Google... →
Interesting experiment by Kzero: they entered the term “Virtual Worlds” in Google new geographical trend tool and posted the resulting maps from 2005 through 2008. I think Asia might be under-represented in Google insight because Google rates only 3rd or 4th search engine in Korea … and according to an expert in the Asian digital media industry it is seen as highly deficient on...
Teens and tweens are making more and more of the purchase decisions, or at least...
– Virtual Worlds News: Q&A: Sears CMO Richard Gerstein on Marketing Across the Metaverse
SLim: Thin Client for Second Life; Avatars Also to... →
SLim will be an IM client with voice (like Skype) for computers that are prevented from accessing Second Life, either by old hardware or IT departments and firewalls. This could help the Second Life Grid better suited for organizations and collaboration because people could oparticipate in inworld meetings using just a lightweight Instant Messaging client or even by phoning in with a normal...
PsyBlog: 7 Myths of Crowd Psychology →
Robot teacher divides experts over teaching of... →
Facebook Is Not Only The World’s Largest Social... →
Kinder ab 4 Jahre spielen mit dem eigenen Bolly... →
Eeriely Realistically Rendered 3D World. Watch... →
Watch more than the first 30 seconds, because you’ll think this is clearly a fake until you realize that those camera movements are simply not possible in real life. Later on they show avatars, lightning and embedding of all ther media like pics and movies etc. just with a click on the wall. Dusan Writer asks: What IS this?? UPDATE: Techcrunch: “little is known about LivePlace, other...
Gartner Locates Virtual Worlds in Trough of... →
Teaching language to robots - let them learn like... →
Plymouth University researchers will build two robots using hardware and software allowing them to interact with humans and each other to exchange learned information like humans. They are equipped with cameras, speakers, microphones and tracking devices in order to learn about nonverbal communication (gestures, pointing) and the meaning of words just like childrens would. The goal of the project...
2 tags
Your brain is quicker than you think. What's wrong... →
While I am all in favor of the studies showing the value of not overthinking a decision (because your brain knows better), I can’t subscribe to the “humans don’t have a free will” conclusion. The thesis that humans may don’t have a free will seems to engage people continiously to date. I am not a neuroscientist (although I studied Psychology for a time) and this...
1 tag
Conformity magic in action: Elevator Psychology...
Conformity (group pressure leads to actions against rational judgement) can do pretty spooky stuff, and if you think that today is any different than the fifties: find an elevator which has two doors, take some friends with you and do your own psychological experiment. — Elevator Psychology and The London Underground (via feedly)
magicians and cognitive neuroscientists are getting at similar questions, but...
– How magicians control your mind - The Boston Globe
It’s all about the way our brain perceives things and who knows better than magicians, who fool your perception professionally, how that works? This article is about the beginning collaboration of neuroscientists and magicians (no joke).
Virtual Worlds as the Catalyst for an AI... →
Article (old but still interesting) on KurzweilAI.net: Artificial Intelligence Meets the Metaverse: Teachable AI Agents Living in Virtual Worlds by Ben Goertzel, Oct. 2007. I would like to know what happened to the ESC project of the virtual intelligent pets (and I will ask them)
90 Per Cent of Corporate Virtual World Projects Fail Within 18 Months
– Steve Prentice, Gartner Consulting, at Gartner Emerging Trends Symposium/ITxpo May 2008 in Barcelona
Well if you don’t want to be one of them contact me.
Dusan Writer’s Metaverse » Pink User Interface -... →
Pretty avatars in pink…”Think of it as training wheels for girls who will one day grow up to be long-legged blondes in Second Life. (…)”